DITL_16000.txt Items: (16 entries) 0: Bounds: x1=328, y1=168, x2=394, y2=190 Type: 4 Info: 'OK' 1: Bounds: x1=248, y1=168, x2=314, y2=190 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=8, x2=141, y2=24 Type: -120 Info: 'Collision SettingsÉ' 3: Bounds: x1=8, y1=24, x2=398, y2=30 Type: -128 Info: '' 4: Bounds: x1=24, y1=216, x2=105, y2=232 Type: -120 Info: 'Collision ID:' 5: Bounds: x1=109, y1=216, x2=128, y2=232 Type: 8 Info: 'W' 6: Bounds: x1=144, y1=216, x2=236, y2=233 Type: -120 Info: 'Effect ID Set:' 7: Bounds: x1=240, y1=216, x2=403, y2=232 Type: 8 Info: '1' 8: Bounds: x1=16, y1=40, x2=127, y2=56 Type: -120 Info: 'Detect Collision:' 9: Bounds: x1=128, y1=40, x2=274, y2=58 Type: 6 Info: 'Using Bounding Box' 10: Bounds: x1=128, y1=56, x2=297, y2=74 Type: 6 Info: 'Using Bounding Sphere' 11: Bounds: x1=128, y1=72, x2=395, y2=90 Type: -122 Info: 'Using Object Shape (time consuming)' 12: Bounds: x1=16, y1=104, x2=123, y2=120 Type: -120 Info: 'Collision Action:' 13: Bounds: x1=128, y1=104, x2=303, y2=122 Type: 5 Info: 'Effect Angular Velocity' 14: Bounds: x1=128, y1=120, x2=293, y2=138 Type: 5 Info: 'Effect Linear Velocity' 15: Bounds: x1=128, y1=136, x2=339, y2=154 Type: -123 Info: 'Shatter on Sufficient Impact' DITL_128.txt Items: (7 entries) 0: Bounds: x1=232, y1=88, x2=299, y2=110 Type: 4 Info: 'OK' 1: Bounds: x1=152, y1=88, x2=219, y2=110 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=8, x2=145, y2=24 Type: -120 Info: 'Collision SettingsÉ' 3: Bounds: x1=8, y1=24, x2=299, y2=29 Type: -128 Info: '' 4: Bounds: x1=120, y1=40, x2=276, y2=58 Type: 6 Info: 'Using Bounding Box' 5: Bounds: x1=120, y1=56, x2=290, y2=74 Type: 6 Info: 'Using Bounding Sphere' 6: Bounds: x1=8, y1=40, x2=119, y2=57 Type: -120 Info: 'Detect Collision:'